dukeeeey

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All the network stuff is copy/paste from much earlier versions of supermodel before the networking code really worked. They shouldn't be needed I don't think for the mame outptut stuff....

All the network code is what I wrote for spindizzi when we trying to get networking working. It wasn't required for the mame output stuff. In the end i rewrote...

The only files you need are netoutputs.cpp / h. I am pretty sure the rest isn't needed.

We have similar code in supermodel for networking to sailorsat's original code and no one has ever complained. It's never been an issue.

The line at the top I'm sure is a precision issue with the quad renderer. The attribute interpolation on the edge is bad. I had problems like this with my...

It kicks in if the polys are non planar, by culling the edges. If you rotate a non planar quad you'll see what it does. I mean it might not...

Hmm that sucks. I'll give it a debug at some point. Unfortunately fragment shaders are quite hard to debug. I normally look for NaN or any values which are out...

Honestly we don't really know exactly how the quad rendering worked on the model 3. But given the age of the hardware, I would assume it's similar to how the...

Some extra info here that might be interesting: https://melonds.kuribo64.net/comments.php?id=56 One design idea I floated sometime ago was a hybrid software/hardware design. Where instead of drawing polys you. You just create...