dukeeeey
dukeeeey
supermodel needs opengl 4.1
Hmm yeah I will investigate
I think the issue is part of the startup sequence of the program. We are rendering a whole bunch of stuff that should not be drawn. It's calling about 10k...
No once the games are running they should be the same speed, except the triangle renderer which might be up to 20% slower with latest commits
It's drawing like a textured ball. Only no textures have been uploaded yet so the the model comes out as black, ie invisible. Why it's drawing 500 times I've no...
What gpu / driver version do you have. Does it spit out any shader errors
Looks great, my only comment is read8 etc are hot functions. String comparison can be expensive in those functions. It would be better if we used some hexvalue or bitvalues...
for gpu info maybe more useful to get the max supported opengl version? This works on windows ... just not on apple because it doesn't support compatibility profiles.
I don't think you can, you just have to create a context and see if it fails or not. But the tilegen I rewrote for opengl 3+ because it uses...
hmm, yes It works on windows because it creates a compatibility profile to run the legacy renderer, which means you can use depreciated functions. So old/new work together. But of...