dukeeeey
dukeeeey
I think the issue is the tilegen is drawn a frame behind on supermodel compared to the 3d hardware. If the camera stops moving and is static the sky should...
If you can work out at which version it broke we might be able to fix it
Does the shadow flicker? ie when driving etc
Yes I thought it could be z fighting but doesn't look like it
Are these functionally the same? float x = 2.0F / (right - left); float y = 2.0F / (top - bottom); float a = (right + left) / (right -...
I've pushed your changes here locally :) Without the changes for the matrix stuff. I'll test the other code soon.
My guess is our friend the uninitialized variable. I fixed a whole bunch but there are more.
Have you tried a 32bit vs 64bit build?
Im sure the rounding mode for the project got changed at some point which effects the powerpc float rounding
std::fesetround