David Snopek

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Thanks! With scons, visibility hidden is the default, but there is an option to change it. Would it be possible to add an option for cmake as well?

Ok, let's merge this and then add an option in a follow-up

Cherry-picked for 4.2 in PR https://github.com/godotengine/godot-cpp/pull/1631

Cherry-picked for 4.3 in PR https://github.com/godotengine/godot-cpp/pull/1632

Thanks! I tested your project, and it crashes for me too. This is the key code: ```c++ godot::memnew_arr(godot::Node, 4); ``` I don't think `memnew_arr()` is meant to be used with...

Compatibility methods are something that needs to be added on the Godot side, so this issue should probably be moved there. Also, you should make sure that you're compiling your...

It would be nice to have something in the `extension_api.json` to identify whether it was generated with a single or double precision build, so we could detect and error out...

Whether or not to expose `ScriptServer` the usual way is more a question for whoever is responsible for the Scripting API, rather than something for the GDExtension team to decide....

@aloiscochard It's definitely possible to add scripting languages to Godot via a GDExtension, that doesn't require access to `ScriptServer`. I'm not sure why the luascript project you linked to is...

@aloiscochard > How to register a new file extension and it's handler without access to ScriptServer? If you know of a project doing this already I'll be very happy to...