David Snopek

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Ah, perhaps the `-static` shouldn't be in there, and only the `-static-libgcc -static-libstdc++`? I think we inherited the `-static` from Godot's build system, but perhaps it's used there to ensure...

If we did something like this, we'd ideally need to allow unrecognized things in the `.gdextension` file to "pass through" when edited with older versions of Godot. I can imagine...

Thanks! Ack, yeah, in the case you give here (a bound function that takes a `Variant` argument), I think we are, in fact, missing something. :-( The problem is that...

I just posted PR https://github.com/godotengine/godot-cpp/pull/1592 which reverts the removal of `is_instance_valid()`, targeting Godot 4.3 and earlier. And also PR https://github.com/godotengine/godot-cpp/pull/1591 which adds what we need to support this use-case without...

This should be fixed now since https://github.com/godotengine/godot-cpp/pull/1591 and https://github.com/godotengine/godot-cpp/pull/1592 have been merged

Thanks for the report! Just to make sure I'm understanding correctly: the issue is caused by the classes that were added to Godot in your custom module, not the classes...

Unfortunately, I'm not able to reproduce this. I tried both the artifacts from GitHub actions on PR https://github.com/godotengine/godot/pull/97820 (which is where https://github.com/godotengine/godot/commit/db66bd35af704fe0d83ba9348b8c50a48e51b2ba is from) and building latest `master` locally (currently...

Yes. My understanding is that was what you are doing too?

> How are you loading the apk? Maybe sidequest tinkers with the upload. Just `adb install android_editor-horizonos-debug.apk` in a terminal

> To test this theory I used the htc xr elite which has no store app and the same message of Openxr failed to start in XR mode. Using it...