David Snopek

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> Is the plan for Structs in C# and GDExtension to be exposed as direct C#/ C++ structs? The implementation of "structs" here is sufficiently different from C structs, that...

@Ansraer was working on implementing GLES2 / WebGL 1 support for Godot 4, but the last I talked to them about it was in November at GodotCon, so I don't...

Why are you specifying both `use_mingw=yes` and `use_llvm=yes`? Aren't those supposed to be mutually exclusive (using either GCC or clang, but not both)?

Hm, ok. This might need input from folks with more platform and build system expertise than me. I'm not sure if our build system (or Godot's) is designed to anticipate...

@enetheru > OK, so I am back from my holiday in Europe( which was great ) and I want to get back onto this. Awesome, thanks! > Building the godot-cpp...

> I really detest these spelling checks, but I understand why they need to be. I even have it setup on my build machine as a task I can run,...

@enetheru: > I can provide more information in that file in the way of documentation if you like? If you just mean putting a comment in `android.cmake` saying something like...

Godot itself is using the same technique (this code was originally copied from Godot). So, I don't think we should address this in godot-cpp, before first addressing it in Godot....

I'd recommend opening a new issue on Godot. If it gets updated in Godot, then we can use this issue to track the follow-up changes to godot-cpp.