David Snopek
David Snopek
Discussed at the GDExtension meeting: as far as we understand it, the methods and data that would be exposed would only be useful for GDExtension, and so it probably doesn't...
@paddy-exe: > I discussed a possibility to create a base class with @dsnopek and create an inheriting class for GDExtension access. I am totally fine with doing it either way....
Is anything in this PR still needed anymore? Or, is it superseded by https://github.com/godotengine/godot/pull/96705?
This may have been addressed already, but I'm confused about the `BTN_NORTH` and `BTN_WEST` mappings shown in the description:  If `A` is south, and `B` is east, then this...
> > But the current mapping seems like it's a mix of the two? > > This is a different alias for the same value. Direction is the standard recommended...
I emptied out `core/input/gamecontrollerdb.txt` (so I'd always get the automapping) and tested with almost all the different controllers I have access to, using the [joypads demo](https://godotengine.org/asset-library/asset/2785): - A "modern" XBox...
PR https://github.com/godotengine/godot-cpp/pull/1485 was cherry-picked, so tests here _should_ pass. I just kicked off another test run, so we'll see!
Ah, I agree that `class_call_static` (without `_method`) is a better name. Who would like to make a PR for that?
The GLES3 changes touch a few code paths that are critical for XR. When I have a chance, I'll try and test this PR together with OpenXR and WebXR. I...
@BastiaanOlij: > DPad modifiers aren't added to individual bindings, they are added to the interaction profile with the binding button on the right. > I need to figure out if...