David Snopek
David Snopek
Superseded by https://github.com/godotengine/godot-cpp/pull/1682
> While taking a look at the _class_db.hpp_ file I noticed there are a few macros meant for class registration, however none of them takes into account a project that...
Per [this comment](https://github.com/godotengine/godot-cpp/pull/1319#pullrequestreview-1754055614) from bruvzg, I think we update CMake to match scons (which is what it looks like your PR is doing)
Thanks for the report! Unfortunately, I haven't been successful in reproducing this. I'm on Linux (not MacOS), but it seems weird that the issue would be MacOS only. Above you...
Thanks for all the extra debugging info! I have theory about what's happening here. During reload, we go class-by-class, unhooking the Godot objects from the godot-cpp objects, and then deleting...
Given that this is mapping godot-cpp-style includes to Godot includes, could this be implemented by changing our normal `.hpp` headers to instead include the Godot header when built as a...
> If the manual ones are also updated, then it will work and won't need any mapping file. We could have the hand-written files include a generated file that would...
> 2\. the manual files will get also overridden (at generation time? if godot_repo is set and basically add the ifdef for addon and module as well) Just to be...
I'm going to close this, assuming the last comment is correct about the cause of this issue. If not, please let me know, and we can re-open it