godot-cpp
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Using vscode can't debug the extension in windows c++
Godot version
4.2.1
godot-cpp version
4.2
System information
windows 10 i5
Issue description
can't hit break point no matter what i do using vccode and visual studio 2022 Project working and running but can't hit breakpoints
Steps to reproduce
i will give the vscode example in windows 10 ( following this tutorial : https://www.youtube.com/watch?v=8WSIMTJWCBk&ab_channel=FinePointCGI )
Godot Version
4.2.1
Question
Hello all using 4.2.1 stable for windows in vc code i set up the project every thing is working fine and i able to execute the scene from vccode . problem is i can't hit the breakpoint when trying to debug using godot-cpp 4.2 branch , and Godot 4.2.1 stable this is my vccode configurations
{
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"preLaunchTask": "build",
"name": "Debug",
"program": "c:\\dev\\my\\godot\\Godot_v4.2.1-stable_win64.exe\\Godot_v4.2.1-stable_win64_console.exe",
"args": ["--path","c:\\dev\\my\\godot\\godotcpp\\test4\\demo"],
"cwd": "${workspaceFolder}"
}
]
}
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "scons.exe -j4 target=template_debug debug_symbols=yes ",
}
]
}
scones command : scons.exe -j4 target=template_debug debug_symbols=yes
what im missing here ?
Minimal reproduction project
It is because you are launching the console version of Godot Godot_v4.2.1-stable_win64_console.exe. This executable is just calling Godot_v4.2.1-stable_win64.exe.
If you want the debugging to work, you have to launch Godot_v4.2.1-stable_win64.exe in your launch.json.
I'm going to close this, assuming the last comment is correct about the cause of this issue. If not, please let me know, and we can re-open it