Philip Rebohle
Philip Rebohle
Looking at a full wine log that @Blisto91 provided, it's more likely to be an issue with wine's wincodecs. There's some jank around BGRA8 R5G6B5 conversion that appears to be...
Just went with the zero-pad option.
I really don't think this is our bug, but I guess we can slap `dxvk.hideIntegratedGraphics=True` on it by default. Game works fine on my RX 6900XT + RTX 4070 combo...
Does the game work if you set the device filter to `RAPHAEL_MENDOCINO`? If so, it is possible that this is an issue with the way we report monitors connected to...
Yeah don't really know what's going on here, seems to be extremley setup-specific so until we actually figure out a way to replicate this issue I'd recommend just keeping a...
is this even our bug or just related to the Deck using a portrait mode display which many games don't support properly?
I've had a bit of a think and it's basically impossible to fix this properly. I'm aware of the issue and whenever I run into it I usually hack in...
Looks like this relies on the `D3DRS_MULTISAMPLEANTIALIAS` state being implemented correctly, which isn't really possible unfortunately. **Edit:** It might be doable with `VK_EXT_sample_locations`, but this extension is not supported by...
MSAA is fundamentally different from post-processing AA, so no, that's not possible. I'm looking at `VK_EXT_sample_locations` right now, but it looks like it's going to be exceptionally painful to use.
It's not, I already tested that. The problem is sample coverage, not interpolation.