dnqbob

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> Can we get another compiled release soon? > > The AI lag makes matches unplayable. > > Also I can tell you it's not specifically related to bridges that...

This may be fixed by https://github.com/MustaphaTR/OpenRA/pull/70 Sync problem is always hard to solve due to lack of sync-report if you did not turn on sync-report recording

Could you please add `BlockedByActor` parameter to those pathfinder helper? To solve the problem of AI stuck by enclosed buildings we need a helper method like that.

Underground units can attack underground by using certain technique. Sucesss reproduce by using Attack Move. ![bug SP](https://user-images.githubusercontent.com/13763394/73589055-2b80b200-450c-11ea-93ae-1e8fdcf1f94f.gif) Just imaging if someone use this bug in competition. In addtion orignal Openra...

@MustaphaTR When you done the main upgrade of engine, can I PR something?

Do you have any log on windows? Logs can be found in user/appdata/roaming/openra/logs

looks like it is something related to translation system

Sorry for the late reply, for I am very busy these days. I think the problem may be solved in the next version, there is a fix on upstream translation...

![batch-showcase](https://user-images.githubusercontent.com/13763394/175758436-51a7581c-0306-4b03-9043-dc57d6df918c.gif)