dnqbob

Results 197 comments of dnqbob

@PunkPun Before we find out a solution on pass parent via various transform traits, we can first make a isolated trait only for mine itself.

I have add more feature to `MineExplodes`, as well as mine can be sweeped by minelayer. I don't think `Explodes` should contain those features.

The PR adds new feature, you need to check it out before merging.

Well, this is how mine sweeper works in reality, although when sweeping mine the vehicle should go slower. As for attack move and stances, we really need a refactor on...

Prerequisites only work on Player with `TechTree`

The benefit of this module: 1. Yaml code simply. Most of preloaded transport for AI is no longer needed, makes the code more readable and maintainable. (I don't remove them...

Add a setting to allow AI load unit for each other, so there will be a chance of mixed tech units with more funs. ![mixed-tech-cargo](https://github.com/Inq8/CAmod/assets/13763394/3d338c1f-db57-47aa-906a-0b0da43bbde8)

@Inq8 @darkademic **The scanning of `HarvesterBotModuleCA` is the causing of heavy lag-spikes.** After I set "ScanForIdleHarvestersInterval" to 800, the lag-spikes almost disappear. Although AI also not building harvesters correctly at...

@darkademic The new Harvester Module still cause lag spikes here but more unpredictable (so I am not certain if it is really causing the lag spikes)

In fact, me neither on those game program. I happened to find this map, because at that time, I thought protection squad caused the spike lags so a map could...