dnqbob
dnqbob
We use WithShadow to render a shadow right on the ground, not just at the actor place. I will show you an example of extra shadow problem.
 As you see the Carryall render shadow of passenger in the mid-air, and there is also a shadow of passenger rendered on the ground by WithShadows. It is no...
And this is what happens when we apply this PR: 
>Why? We do want to render the shadow…? In any case, our Carryall must be Aircraft, their shadow together with passenger's shadow will all be done by WithShadows.
@pchote 
> it used to work properly without this change For god's sake, you can test it at 5cc1405f, I have seen this bug since 2021.  This is an old...
> its not the only regression (voxels no longer follow the rotation of the carryall) suggesting that the bug may be somewhere else Voxels shouldn't be related to this issue,...
I have to say I don't know, https://github.com/OpenRA/OpenRA/issues/20603 is a rare crash happens only when exit a game scene, which is hard to debug.
I think you can do this later, because devs in https://github.com/OpenRA/OpenRA/issues/20693 may have plan to split "en.ftl".
It is mainly because TS aircraft does not have vision. `AttackAircraft` cannot attack actor that is under shroud for AI.