Shattered-Paradise-SDK-old icon indicating copy to clipboard operation
Shattered-Paradise-SDK-old copied to clipboard

About Subterranean Unit

Open dnqbob opened this issue 5 years ago • 2 comments

Although latest SP is quite good without big bug, I think currently in-game behavior of subterranean unit makes them hard to use, as well as some bug especially for AI players.

Because this issue will discuss the problem that about SP as well as orignal Openra platform. So I will divide them and also report the orignal Openra platform problem in Openra thread.

  1. Subterranean units cannot give order when subterranean. (SP only)

This one is SP's own feature. I know you do this for probably balance or something, but it makes subterranean units really hard to use in combat. The problem is, subterranean units will not get out of the surface at the same time, in order to simply attack a target players have to click many times -- as many as the number of the subterranean units, and it is really an unecessary distraction when NOD player need more attention on somewhere else.

I don't know much about the reason why you need this on the balance of subterranean units, but I suggest balance subterranean units by increase the time they need to get inside/out of the surface or reduce their attack/hp/speed and etc.

If you worry about some players keep the subterranean units underground for a long time by changing the distination like orignal TS, I have a idea:

Subterranean units will recieve order but will not change distination when travel underground (unless press 'S' for stop). Once they get out of the surface, they will follow the last order or order sequence create by Shift key (better to make last order or order sequence queue up after the subterranean moving order and show it by lines like Shift key visual effect).

  1. Subterranean units will not show where they are when subterranean. (Openra TS engine)

I think the method that orignal TS game use, which give a healthy bar for subterranean units, is pretty good on solving this problem. The better idea I think however, is to make all friendly unit covered by terrain and building show a dot image/outline of themselves in player's own colour.

  1. Subterranean units can attack underground by using certain technique. (Openra TS engine) NOD AI can perform this trick more frequently, you can also reproduce it by using Attack move.

dnqbob avatar Jan 29 '20 11:01 dnqbob

Underground units can attack underground by using certain technique. Sucesss reproduce by using Attack Move. bug SP Just imaging if someone use this bug in competition.

In addtion orignal Openra TS also has this bug. bug TS

dnqbob avatar Feb 01 '20 07:02 dnqbob

Well, here is the test replay. By pressing Q (select all units) key, the path/waypoint of devil tongues can be shown. You can keep showing their paths by keeping pressing Q. Maybe it's a known bug, but it's not good for both Nod players and the competitive games. By the way, it seems DT can only damage buildings but not other units.

DT Test.zip The Game version is SP release-20200114.

HansNilhall avatar Feb 01 '20 08:02 HansNilhall