dnqbob
dnqbob
Note: the AI test case here is the way I making AI for SP and RV. I add a small cash cheat for AI's Conyers so as AI build more...
AI test has problem, will fix it later
Should be all fixed, thanks for the reviews.
Hi man, would you mind helping us on adding those change into our engine? We are dying on making soldier SHP to support our infantry system (our infantry have animation...
Bug confirmed, it is strange that only cnc is normal. Will fix it later.
Ok guys, I spoted a wierd bug when I am debugging. I tried output the cash the module used for check, but found the cash get by the module is...
it is possible. In addition, We have `(baseBuilder.Info.NewProductionCashThreshold > 0 && playerResources.Resources > baseBuilder.Info.NewProductionCashThreshold` At this place we only use `Resources` instead of `Resources` and `Cash`? Is this place also...
Add [GetCashAndResources()](https://github.com/OpenRA/OpenRA/pull/20133/commits/04af6d323ffd88b6dfb5d08b7375ea70451ed1e5) to make the code more understandable on where use Cash + Resources. Also fix `NewProductionCashThreshold` only use resources
Use force attack order and target somewhere far.
I found it is related with energy wall while normal wall is OK.