dnqbob

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![ion cannon](https://github.com/ABrandau/Shattered-Paradise-SDK/assets/13763394/852ad6fe-40b2-42e3-9aac-ba94f5edd013)

![tele--true](https://github.com/ABrandau/Shattered-Paradise-SDK/assets/13763394/dfc755ec-d178-4203-b635-36823c483b95)

![ex7](https://github.com/ABrandau/Shattered-Paradise-SDK/assets/13763394/a3affa60-1ef2-45f7-85cb-ee4090e281dc)

~~Note: ~~ ~~I am in favor of this [comment](https://github.com/OpenRA/OpenRA/issues/21027#issuecomment-1694661798) but I would prefer a quick fix that can be easily reversed to make the harvester behave normally first.~~ Need to...

Make sure you revert the fix commit and make, then: 1. select an allied AI with you at the test map 2. start the game You can always found harvesters...

About usage of `TargetDistance`: #### `Closest` is for 1. Weak kamikaze units: they won't explode when killed, or need to get very close for an effective damage. 2. Unit that...

Note: `AttackRequires.CargoLoaded` is for later `LoadCargoBotModule` that I am going to PR. #21062 is here, we can have air transport and subterrean transport assault with both PR.

Still, this PR is hacky and ugly. I hope you guys can have better idea on fix it properly, while performance friendly -- spike lag is still here at the...

For better understanding, I will explain those hacky stuff. this is how this PR work: (All `Move` is `Mobile.Move`) 1. Generally, there are 2 conditions that `Move` finds itself stuck...