dan sinclair

Results 219 comments of dan sinclair

That second `for` loop is scary. Seeing that just reinforces my notion that this isn't something we'd want.

Given the resolution from the committee meeting I'm going to close this. The decision was to not provide a prefix operators given the comments from @dneto0 in https://github.com/gpuweb/gpuweb/issues/5181#issuecomment-3136446930 providing support...

Can this be closed as it seems to be resolved.

If your old version still applies, would you be able to push it to GitHub as a PR? I'd be curious to see it. Reading the grammar now involves a...

Can this be closed as it appears to be fixed.

From the above patch it seems like the original request has been resolved, can this be closed? If there is a request for more operators, a dedicated issue for them...

Is this still an issue in the latest version of the spec? I see the `&=` in the table in 5.1, but in 5.8 it's mentioned in the bulleted list...

Sorry for not being clear, that was a question to the original requestor. I can't find the problem in the current spec, so I suspect this can be closed, but...

Looking at the [MSL spec](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf), I don't see integer type matrices as supported, only float and half matrices. So, this would have to be polyfilled on MSL if it was...

Because I think this is going to open up a bunch of other syntax we could allow but I don't think we should. Things like `var a,b,c : i32 =...