dan sinclair

Results 219 comments of dan sinclair

As Ryan says, this appears to be an issue finding SPIRV-Tools. Shaderc attempts to find SPIRV-Tools in `SHADERC_SPIRV_TOOLS_DIR` which if it is set incorrect won't work. You'll need to pass...

If you remove the `third_party/` folder, things won't work. There is a required CMakeFile in there that you've deleted. You have to set the flags in CMake to tell Shaderc...

The way this is being built may not make sense for Fedora, but it does make sense for how other downstream projects use Shaderc. You don't have to have a...

SPIRV-Tools is built if CMake doesn't have the `SPIRV-Tools` target available. You can always create your own findSpirvTools cmake script which exports the `SPIRV-Tools` target and sets the needed SPIRV...

We've started to add textures into AmberScript. Currently they have to be encoded into buffers but have been considering allowing them to be loaded to files. If there are things...

@paulthomson @dneto0 @jaebaek

In that case, could I do something like: ``` RUN pipeline X RUN pipeline Y start rnederpass P RUN pipeline X RUN pipeline Y end ```

I'm not sure what that would mean, what color buffers would get written into, heh.

Need to verify that Amber is how I think it is. Does the AmberScript Pipeline each get a GraphicsPipeline in the Vulkan engine? If they do then it's 1:1 with...