Stu
Stu
As someone who was first-introduced to _DOOM_ back with _DOOM_ and _Final DOOM_ on the _PlayStation_, yeah... not a fan of the current controller-layout, and gutted there is no way...
Would a scanline effect really be so difficult to implement? You are only setting every-other line to either be fully-black, or maybe say 25% or 50% translucent. Translucency would be...
I agree that once you stray outside of anything more complicated with _DOOM_ it is quite a steep learning-curve for anyone who hasn't been actively in the community over-the-years to...
I wasn't sure how you turn this on, so for the benefit of anyone else: close the _DOOM Retro_ app, then open the **doomretro.cfg** file in Notepad and change the...
Is it possible to allow an external WAV or FLAC file to be played as the secret-sound? It would be great if so as I could then use the _Tomb...
I would definitely like to see an in-app menu, yeah... the "Crispness" menu in _Crispy DOOM_ is nice, as is the "setup" EXE they offer to amend your keyboard controls...
I'm not sure the reverb would be easy to add, as in the PSX version the WADs will surely contain extra tags in areas to define what reverb for the...
I was going to log a ticket for this myself, but found this issue via the search. Is there perhaps any milestone version or projected date when this might be...
Interesting... I didn't know the Mudokon's you rescue are hidden-behind the ones getting zapped. I assumed they spawn-in at the moment you release them. That would explain why if you...
If you have depressed Mudokons in _Exoddus_ and kill a Slig on the same-screen as them while those Mudokons are "active" (e.g. you chant to distract the Slig, say "hello"...