Stu
Stu
Yes, testing both the v2.3-210 and v3.0.1-5664 installers (the latest versions available [in the Public Releases](https://www.pj64-emu.com/public-releases)) section, I find that they default to the following folders: - **Plug-Ins:** C:\Program Files\Project64...
@DerekTurtleRoe: given _Project64_ does not have any sort of auto-updater, nor seems to require any "dependencies" (to use the _Linux_ term), such as a _Visual C++_ library, then I struggle...
@dezraj : I am getting the same message on my system too, with the latest builds (on a laptop which has a discreet AMD GPU that supports both DirectX12 _and_...
@flagrama : yes, of course alpha or nightly builds are expected to have random-bugs. But in this case, it is known that the most-recent builds will all _definitely not work_,...
@Squall-Leonhart : yes, "nightly" does imply "construction zone", but there is a difference between builds which "may have the odd bug, so not recommended for general-use" and "intentionally _will not...
@project64 : (I was in the process of replying before your reply came in...) Thanks for your work with the app! You're just doing your coding and if stuff breaks,...
@kamikazilucas: the latest "Development" releases are known not to work at this time, due to major-changes being made. The latest "dev-build" that should work fine is the one released on...
@project64: I don't want to mis-advise the user above, so thought I'd check first... given the front-page for this project here on GitHub says it is written in "85.5% C++",...
@flagrama: I'll try and address some of your points. No, I don't think "everything needs to be done immediately". But the last-working Dev build is 6 July 2023, with 13...
@flagrama: as a perfect-example of old tickets on here, how-about "Vigilante 8 bad performance ingame" (1283), which I won't tag to avoid adding an update! It was raised on 9...