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Performances & optimizations

Open deepnight opened this issue 5 years ago • 2 comments

  • [x] Faster layer rendering using TileGroups
  • [ ] More selective invalidate/re-render for LevelRender
  • [ ] Better HTML cursor rendering in Tileset picker
  • [ ] Better rules re-evaluation
  • [x] CPU/GPU usage (#331)

deepnight avatar Jul 17 '20 15:07 deepnight

Related #549

deepnight avatar Dec 23 '21 07:12 deepnight

related: #941

Miepee avatar Oct 16 '23 16:10 Miepee