Sébastien Bénard

Results 170 comments of Sébastien Bénard

There was an obscure (probably lazy) reason for that, but I can't remember it 🤔 I'll see what I can do :)

To be done, this would required disambiguation between possible states: 1. field is *required*, and "null" value should be displayed as an error, 2. field is *optional*, but it has...

I'm not sure about the usefulness of #392, thus the "wontdo" tag. But if I happen to add a distinct "optional" flag from the current "nullable" flag, this could change....

Hi, By "integers",you mean pixel coordinates of the pivot point?

It's similar, the RPG map auto-tiling could be some "generate many rules at once" system, but it also should work in real Tile layers, not auto-layers (ie. tiles in Tile...

Need some testing on an appropriate setup (currently only working with a single display)

Good suggestion, thank you :)

Actually, after some testing, it seems that such a change would have lots of complicated implications: - this change would break lots of existing content - painting on one specific...

> Keep 1-9 shortcuts for layers, use ARROWS for tool value selection Arrows are currently reserved for future Selection movements (eg. move around a selection of tiles/entities) > Find another...