Sébastien Bénard

Results 170 comments of Sébastien Bénard

I honestly don't think there's a real reason other than me quickly figuring out a cross-platform limit to Integers when I entered that value. If you happen to have a...

Hi, I'm sorry you ended up losing your work. Corrupted files usually happen if the saving operation is interrupted in some way, like the LDtk json file being read while...

Thanks for the PR 🙂 I know I'm late here, I will see how to integrate that in next update.

Seems like a shortcut for not writing a proper dedicated meta 😅

The big drawback with caching being disabled is that all save operations will require to rebuild JSON for each level even if it didn't really change. Maybe there's a better...

There's probably some underlying bug that needs to be fixed 🤔

This is a breaking change that should probably only be enabled using a dedicated Project option for a period of time, with a future deprecation notice. I will integrate your...

Hi, First, sorry for these crashes. I STRONGLY advise you to enable **Backups** when working with important projects (see Project settings). It seems like the project files access is locked...

I also implemented hot-reloading on my side. A simple security I have is to disable hot-reloading if the game window is not focused, which is enough most of the time....

I really hope it's a bug, not a feature. It seems like other things were moved to the "..." menu as a result of 1.106.x update.