Sébastien Bénard

Results 170 comments of Sébastien Bénard

Hi, I understand the importance of this feature: I don't know just yet when it'll be done as it raises lots of UI/UX questions to get it right, but I...

Thanks for reporting this one. Could you please send me your LDtk project including levels (if saved separately): [email protected] This would help a lot investigating the case.

I added a check, but I couldn't figure out the exact cause of the crash 🤔 It seems like some Tileset was invalid or null for some weird reason. Did...

Added a check in 1.1.1, but this needs more testing to determine when `layersJson` could be null in `LevelTimeline`

Hi, Thanks for the detailed report, I'll fix that for 1.1.4 :)

Thanks for these info :) The Tiled author was super helpful and nice every time I had the occasion to chat with him, so I won't hesitate to get in...

I started working on something, but I would need more examples to reverse-engineer the format. I especially need something like that: - a room with a Tile layer and an...

> I am very excited about this feature. Is this already in the beta or no? Not at all, available for now :) This will require quite a lot of...

Hi, The **world layers** are a simple way to **stack** levels in the same 2D space. It's very useful if you make, for example, a 2D platformer, and want to...