Sébastien Bénard

Results 170 comments of Sébastien Bénard

True, but it forces the user to install the whole Visual Studio thing just to change this app flag 🤔 I'm still hoping for an actual fix, as it used...

What lib versions are you using here (`haxelib list`)? Ase is 2.0.3 and heaps-aseprite is latest git.

Thanks for the suggestions, I will see what could be done here!

This should be fixed with this commit I made in `ase` lib: https://github.com/deepnight/ase I requested a merge to the official version: https://github.com/miriti/ase/pull/4

Aseprite 1.3.5 support was fixed here: https://github.com/miriti/ase/commit/9e15258b97736490212a4f660c17d88e7b150b87 It will be part of LDtk next fix

That's right, thanks for pointing that out. I have no clue what a good naming would be for a linux build: any suggestion?

It seems like the OpenGL target is currently broken. I'm not sure if it's related to latest Heaps, I'll investigate the issue asap.

Thanks for sharing this! I like this approach as it fits really well the current LDtk paradygms, and solves lots of "large projects" related issues. I'll look into that as...

> It sounds like the "custom class" feature in Tiled. When object(Entity) has been assigned to a class type, it will own the properties(field) which are defined in the class...

Also up here, any chance to see "??" making its way to hscript? I'm quite surprised Shiro didn't need it before?