Auto-tiling
Add support for auto-tiling (see: https://kidscancode.org/godot_recipes/2d/autotile_intro/)
Various useful links:
- http://www.cr31.co.uk/stagecast/wang/stage.html
- https://opengameart.org/content/seamless-tileset-template-ii
- https://manual.yoyogames.com/The_Asset_Editors/Tile_Set_Editors/Auto_Tiles.htm
If I may ask, doesn't the rule based tiles fill the use case for this or am I mistaken?
It's similar, the RPG map auto-tiling could be some "generate many rules at once" system, but it also should work in real Tile layers, not auto-layers (ie. tiles in Tile layers should update as you paint, like in Tiled for example)
Also, you could replicate a full auto-tiling setup using rules, but this would require many many rules to do so. Users would probably get bored after the second set 😄
Ah, that is what I was curious about. I know I am using the tiling rules rn to replicate the behavior and while I love the control it offers you do have to define quite a few rules to replicate that functionality. Though being able to mirror rules is a life saver there as it helps a lot.
Thank you for answering my question!
Big +1 to this, or to having "template" rulesets for all the common tilesets. There is a lot of initial time cost to setting up standard autotiling rules that I know a ton of other users are also going to have to individually replicate.
Hello, Is that still an upcoming feature ? It is set for the 1.0 milestone but it is not there yet. It's really hard to build a regular top-down 16-tiles ruleset currently. Is there any "template" someone could share ?
Waiting for this too!
Considering how non-existent the documentation for the rules are, this feature would help quite a bit.
The first link for the godot recipes stopped working. Here's the new working link: https://kidscancode.org/godot_recipes/3.x/2d/autotile_intro/
Done in 1.2.0, through the new Assistant