Sébastien Bénard
Sébastien Bénard
Added fix
> @deepnight can Ldtk do animated tiles yet? I couldn't find anything in the json spec, so I wont have to do anything for it in my parser for gdevelop...
I hope to have it ready within next month :)
Not at all, life happened and the project got delayed 🤷 I first need to finalize GameBase2 which should happen after Nuclear Blaze release.
Quick update; GameBase2 is going well: - the game controller was completely reworked, - I added more comments everywhere, - rewrote the CastleDB based constant system, - added a ton...
It's actually already available: the current `master` branch is the new gamebase, while the old one has moved to the `legacy` branch :) As of the website, I don't have...
Added a gamebase page on deepnight.net website: https://deepnight.net/tools/gamebase/
Well actually it's mostly about adding a few keyboard shortcuts to turn the game into "screenshot" / "video" shooting modes. Usually, in these modes, I increase color contrast, remove UIs...
Sorry to bother, but any news about this one? I'm waiting after this issue to push a public release :)
I've looked for ways to do that, but couldn't find anything. Any suggestion of tool, maybe something like `rcedit`? 🤔