Dedmen Miller

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Sounds alot like it's BI's fault. So you can also access Inventory although the Zeus Entity shouldn't have one? If you respawn in Zeus without TFAR do you also have...

So....

0.9.3 ?! That is literally over 3 years old.

~~The default hotkey on Z/Y not yet. I actually don't know why I miss that everytime I do an update...~~ Correction.. According to the Code I have here (current 1.0)...

>Also for some reason TFAR rebinds the default Zeus Y key to Shift+Y. #1431

yeah I also wanted to do this but didn't find a way in the API, but maybe I just didn't look hard enough. And if needed I could always hack...

DSignFile ``` 6 files are in error. Warning: Signature P:\@TFAR\addons\tfar_ai_hearing.pbo.tfar_1.-1.0-874ca477.bisign is deprecated! Warning: Signature P:\@TFAR\addons\tfar_antennas.pbo.tfar_1.-1.0-874ca477.bisign is deprecated! Warning: Signature P:\@TFAR\addons\tfar_backpacks.pbo.tfar_1.-1.0-874ca477.bisign is deprecated! Warning: Signature P:\@TFAR\addons\tfar_core.pbo.tfar_1.-1.0-874ca477.bisign is deprecated! Warning: Signature P:\@TFAR\addons\tfar_handhelds.pbo.tfar_1.-1.0-874ca477.bisign...

>The one channel does not support much data to be transferred by speech. TFAR mutes people that you cannot hear. Which causes the server to not even transmit the data....

Oh.. I thought of https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/addons/core/functions/fnc_initCBASettings.sqf#L154 Which doesn't apply to spectatorspectator comms. Should I just change it so it also does that? You can't hear enemy units and spectators? Because if...

That setting is set to being able to hear enemies by default anyway. Do you mean that? Or do you mean it might be needed to hear enemy units but...