Dedmen Miller
Dedmen Miller
https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/addons/core/functions/server/fnc_serverInit.sqf#L78 So either `TFAR_defaultFrequencies_sr_west` (Which is what most people need) or setting the whole `TFAR_freq_sr_west` But not both.
`tf_SIDE_radio_code` doesn't relate to TFAR_freq stuff. The freq defines the radio code of the specific radio. `tf_SIDE_radio_code` is just what's used inside configs and denotes the default encryptions
So vehicles ignore the radio code set in TFAR_freq_lr ?
Already know.. Fixed in ReceivingHud branch.
Should be fixed since 238
Can you confirm that it's fixed?
That would prevent you to hear while you are sending. Which is exactly what Semi-duplex is doing right now.
Performance branch versions are older than current release build afaik. Stutter is very hard to diagnose if I cannot reproduce it. But as a Arma update caused it, I'd say...
Extension calls might've gotten more expensive in general. You could try just executing `"task_force_radio_pipe" callExtension "test"` in debug console and see how long calls take to execute. Plugin enabled/disabled might...
You presume it only happens with RHS? Can you please try to reproduce it only with CBA and TFAR ? And maybe create a example Mission with 2 Players placed...