combat-utility-belt
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Combat Utility Belt module for Foundry Virtual Tabletop
It would be nice if we could set the duration of a condition's effect when we add one through the `game.cub.addCondition(...)` API
Not sure if this is a bug or by design, but I created a new condition that will mark an NPC defeated but if there is remove option as I...
Currently need to go into Actor, go to the Hide Names form and uncheck "hide name". Should add a context-menu on Actor directory or some other quick access way to...
**Is your feature request related to a problem? Please describe.** so the issue i have is when copying and pasting tokens it will re roll the hp which i want...
**Is your feature request related to a problem? Please describe.** I would like to be able to point the clickable links created in the chat cards at a PDF available...
**Is your feature request related to a problem? Please describe.** In my last game I had a NPC that I had used Hide Names to call "Cloaked Human". During combat...
**Enhancement:** Due to the Conditions Lab and Triggler lying outside of normal module settings, a player with "Modify Configuration Settings" permissions (who is not the GM) cannot access them. It...
currently the update value path is relative to the `update` object but the comparison path uses the entity. Instead we should just look at the entity which is also available...
This will provide a better experience for users who want to stay on a certain CUB release
We should refactor all strings to support localization