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Combat Utility Belt module for Foundry Virtual Tabletop

Results 101 combat-utility-belt issues
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It would be nice if we could set the duration of a condition's effect when we add one through the `game.cub.addCondition(...)` API

Not sure if this is a bug or by design, but I created a new condition that will mark an NPC defeated but if there is remove option as I...

enhancement
good first issue
✨ec
🔫t

Currently need to go into Actor, go to the Hide Names form and uncheck "hide name". Should add a context-menu on Actor directory or some other quick access way to...

enhancement
😷hn

**Is your feature request related to a problem? Please describe.** so the issue i have is when copying and pasting tokens it will re roll the hp which i want...

enhancement

**Is your feature request related to a problem? Please describe.** I would like to be able to point the clickable links created in the chat cards at a PDF available...

enhancement

**Is your feature request related to a problem? Please describe.** In my last game I had a NPC that I had used Hide Names to call "Cloaked Human". During combat...

enhancement

**Enhancement:** Due to the Conditions Lab and Triggler lying outside of normal module settings, a player with "Modify Configuration Settings" permissions (who is not the GM) cannot access them. It...

enhancement
investigate

currently the update value path is relative to the `update` object but the comparison path uses the entity. Instead we should just look at the entity which is also available...

enhancement

This will provide a better experience for users who want to stay on a certain CUB release

chore

We should refactor all strings to support localization

epic
refactor