combat-utility-belt
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Combat Utility Belt module for Foundry Virtual Tabletop
I'm using last version of foundry, on pf1. There is something weird (for me at least). If I manually activate a condition in the character sheet, the effects take place...
My suggestion is to have a toggle to Output added condition and another one to Output removed condition. I'd like to be able to output condition to chat but only...
- [x] Award XP - [ ] Concentrator - [ ] CUBputer - [ ] Enhanced Conditions - [ ] Hide Names - [ ] Pan/Select - [ ] Reroll...
PF2 is working on its own skin, and Whetstone allows to set custom skins so this issue became visible now: ![image](https://user-images.githubusercontent.com/4083812/100011865-092d8d00-2ddb-11eb-8d23-6b2661d20697.png) The entry for each condition has a hardcoded grey...
https://github.com/death-save/combat-utility-belt/blob/bd92e7b9dfc3fd2972a3504df412b3269b34c397/modules/enhanced-conditions/condition-lab.js#L170-L170
https://github.com/death-save/combat-utility-belt/blob/f1b78526cdbd7b0169b7b3f8a7fdf12a8a6db937/modules/enhanced-conditions/enhanced-conditions.js#L962-L962
**Describe the bug** If the user mistakenly names 2+ conditions with the same name, toggling on like-named conditions leads to unpredictable results. **To Reproduce** Steps to reproduce the behavior: 1....