combat-utility-belt
combat-utility-belt copied to clipboard
Combat Utility Belt module for Foundry Virtual Tabletop
@eclarke12 I'm sorry to reopen a closed case, but i'm trying to learn how to use the Condition lab with the v10.0.3. It took me a while to understand what's...
possible issue on L603 of enhanced-conditions.js It should always pass an array to updateEmbeddedDocuments
**Describe the bug** Having only one custom condition prints out errors into the console whenever you try to right-click a token, and prevents you from opening the HUD on other...
**Describe the bug** Checking the "Overlay" toggle in the Condition Lab does nothing different to having it unchecked. **To Reproduce** Steps to reproduce the behavior: 1. Enable Enhanced Conditions in...
**Describe the bug** Temporary combatants are not added to the initiative tracker after filling out the form and clicking 'Save'. **To Reproduce** Steps to reproduce the behavior: 1. Go to...
**Is your feature request related to a problem? Please describe.** (Google translator) I have a house rule _(To reduce the yo-yo effect when characters reach 0 hit points and become...
**Describe the bug** Players are unable to execute script macro via applying a condition with Enhanced Conditions despite having the proper permissions to execute script macros in the world. The...
I do apologize if this is the wrong spot to ask this question. I would like to make a trigger if the attack value = to the AC value or...
**Describe the solution you'd like** The ability to change the position of a condition within Condition Lab using a numeric value in addition to using up and down buttons. Currently...
**Describe the bug** When tokens are dragged to the canvas, their hitpoint formula is rolled and if the proto actor had twice the max as the roll, a midi wounded...