combat-utility-belt
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Combat Utility Belt module for Foundry Virtual Tabletop
Refactor getConditions to return a Map of entityId:conditions or reliably return only the conditions
https://github.com/death-save/combat-utility-belt/blob/276333e5ac6ba23e6ce9ec7d2ba2eb3840ffdf47/modules/enhanced-conditions/enhanced-conditions.js#L294-L294
It would be nice if a user could remove all existing effects on a token from the HUD
https://github.com/death-save/combat-utility-belt/blob/570754c1d967c3869bf6ab9af8e8c7e304e9310c/modules/enhanced-conditions/enhanced-conditions.js#L109-L109
I've been using my own custom condition icons and I'd really like the ability to have an icon without the dark grey rounded square behind it. I have also tried...
**Is your feature request related to a problem? Please describe.** When multiple status effects are applied at the same time (ie using a macro) the chat gets flooded with messages....
**Describe the bug** I created a module with journals about the conditions. I added to each condition an Journal Compedium Entry in this module. After update the module, the IDs...
I've created a custom condition for Pathfinder 2. I go to a token, choose assign conditions. Any of the system conditions, when I mouse over them, it shows me the...
Would it be possible to add a trigger when combat begins, on each round of combat, etc? I could see this being used for: -A "Combat start" sound effect -A...