Dominik Winkelbauer
Dominik Winkelbauer
This is currently not implemented in BlenderProc, however it should be possible by slightly adjusting the Front3DLoader. The furniture objects are already loaded room-by-room: https://github.com/DLR-RM/BlenderProc/blob/main/blenderproc/python/loader/Front3DLoader.py#L407 So here you just need...
This might be a question to ask at https://github.com/thodan/bop_toolkit
Hey @Bainily028, in the coco annotations you find the `image_id` and `category_id` (=object id). In the scene_gt.json, the index should correspond the image id and you find the respective `obj_id`....
Hey @TheMr33, looks good, feel free to open a pull request. However I would not add sensor size to the `set_intrinsics_from_K_matrix` function, as it does not really make sense there.
This is probably an issue with blender on your system. Can you run the blender standalone gui?
Can you try whether you can run a more recent blender version when manually downloading it? https://download.blender.org/release/Blender4.2/blender-4.2.1-linux-x64.tar.xz
Thanks for the hint. I agree this should be made more clear in the documentation
Hey @rb4005, I cannot really reproduce your problem. When running your code, the memory increased only for about 20MB per 1000 iterations. To be fair I added the following lines...
Does the addon work in blender 4.2.1 (without blenderproc)?
Hey @kamdkslansgka, yes that is possible using the bop writer. See for example here: https://github.com/DLR-RM/BlenderProc/blob/main/examples/basics/camera_object_pose/main.py#L61 The bop writer will also output masks for each object without occlusions.