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Cocos2d for iOS and OS X, built using Objective-C

Results 102 cocos2d-objc issues
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1. Launch Github. 2. Open this link: https://github.com/cocos2d/cocos2d-swift 3. Clone project in desktop. 4. Open the project in finder. 5. Open Cocos2d-tests.xcodeproj. 6. Set Target Cocos2d-tests-ios > iPhone 4s. 7....

GL viewports can be placed outside the bounds of the framebuffer. Metal viewports can't. Clipping the pixel rectangle isn't so hard, but Metal doesn't seem to provide a mechanism to...

Previously, NN filtering was set on tile set textures after loading them from the cache. This was never very correct or safe. It's currently disabled. We need a safe and...

We are still using the v2 texture cache and the CCProxy hack. Need to move to CCCache and make it thread safe.

Fixed update actions are currently disabled in v4. This is causing a test with a lot of assertions to fail.

We should be using a monotonic time function instead of gettimeofday(). Remove references to sys/time.h in CCDirector.h (Mac and iOS headers too)

The issue is inside the CCMoveToY and CCMoveToX that CCScrollView uses. Here is what the `update:` function looks like: ### CCMoveToY ``` -(void) update: (CCTime) t { CCNode *node =...

This will almost certainly get resolved by the time the director refactoring is done, but I wanted to make a special note for it.

Some files throughout the framework are named `ccBlah.h` and some are `CCBlah.h` - let's make this consistent and decide on a set style.

See also #1164 CCActionFollow doesn't actually follow a node. It mirrors the movement of the node. When the target moves left, the action moves its node to the right. Theoretically...