cocos2d-objc
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Cocos2d for iOS and OS X, built using Objective-C
Warning when validating archive: app references non-public selector tableView:heightForRowAtIndex:
You might want to fix this... try archiving an app and validating it against ITC. I think the problem is in CCTableView 
I'm using SpriteBuilder 1.3.6 with Xcode 6.1.1 (6A2008a) Bug is reproduced on lots of iPhones/iPads with iOS7/iOS8 **Steps to reproduce:** 1. Create a new project in SpriteBuilder. 2. Add two...
I saw this filed in the forums: http://forum.cocos2d-swift.org/t/cceaseout-is-wrong/11179
I am doing something trivial like flipping the sprite based on the direction it’s moving. Given that the anchor point is at (0.5,0.5) and that the base scaleX is 1.0,...
This came out of a discussion with @Birkemose to make using custom GL code a little easier to understand and use. The basic idea is that instead of wrapping custom...
I assume you already are aware of this because I see the general comments about needing to refractor the sprite framecache. The bug is that if you call removeUnusedSpriteFrames it...
Since I upgraded to 3.1 I've run into a problem with my physics bodies.. I set the collisionMask in the onEnter method. For some reason it looks like my setting...
Version: 3.1 I think cascadeOpacityEnabled of CCNode should be YES by default. While animating a CCButton using CCActionFadeOut, I noticed that the button doesn't fade out because opacity isn't cascaded....