cocos2d-objc
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Cocos2d for iOS and OS X, built using Objective-C
When cells are created like this, touches are not registered (block does not run): ``` CCTableViewCell* cell = [CCTableViewCell node]; cell.contentSizeType = CCSizeTypeNormalized; cell.contentSize = CGSizeMake(1, 1); ``` Simply commenting...
Sprite sheets are sort of annoying to maintain. It would be nice if sprite batching "just worked". This is especially true if we add automatic batching. Ideally you should just...
It's a little awkward to use correctly and should probably be merged into CCAnimation as class methods to make it easier to use. Need to think about this more.
I made a simple test app, portrait mode targeting iPhone (no 6/6Plus launch image) with just a CCTextField. The CCTextFIeld looks okay on iPhone 5s, but the input cursor and...
.enabled on CCTextField does not update .enabled on UITextField for iOS http://forum.cocos2d-swift.org/t/cctextfield-on-ios-disabling-cctextfield-does-not-disable-uitextfield/16623 This is a bug right?
I was doing some work on descendants of CCShader, and ran into a few issues. The basic API is fine, easy to use, and will make a lot of people...
If I for some reason does not want to render as many triangles as I defined in enqueueTriangles, this seems not to be possible?
CCDirector inherits from from UIViewController on iOS. This causes a number of complications for x-platform and should be cleaned up. We should be able to remove the UIKit.h import at...
Please make the "+(id)spriteWithSpriteFrameName:(NSString*)spriteFrameName;" overloading public on CCSprite class. I'm using it for dynamic loading images.
Empty window is displayed when user views '8 Bit PVR and PVR v3, Alpha only' screen in Texture Test
1. Launch Github. 2. Open this link: https://github.com/cocos2d/cocos2d-swift 3. Clone project in desktop. 4. Open the project in finder. 5. Open Cocos2d-tests.xcodeproj. 6. Set Target Cocos2d-tests-ios > iPhone 4s. 7....