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Cocos2d for iOS and OS X, built using Objective-C

Results 102 cocos2d-objc issues
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This renames the CCBReader class to CCSBReader. The internal CCB\* classes are left untouched by this pull request, as there are many string/class comparisons throughout the app that depend on...

This isn't strictly necessary for Metal support but it's the last bit of cleanup that I wanted to work in with all of the refactoring that _is_ necessary for Metal...

Catches the problem that https://github.com/cocos2d/cocos2d-objc/pull/1318 fixes And provides a starting point for further tests. Major current functionality not covered is: - (CCColor*) initWithHue:(float)hue saturation:(float)saturation brightness:(float)brightness alpha:(float)alpha and none of the...

On non-Retina devices only, will resize the label to have even, whole-numbered dimensions to prevent blurring. Provides @autoFixSizeForNonRetina property (default YES) so developers can turn it off if they don’t...

Hi! I propose to introduce `margins` property for CCScale9Sprite which allows to set all margins at one time. It is really better in some cases. For example: ``` objectivec //...

Added iOS 9.x support for -(UIInterfaceOrientationMask)supportedInterfaceOrietations Created "-iphone6plus" and "-iphone6plushd" suffixes. - This allows devs to differentiate which assets are used on iPhone 6+ and iPad when developing a universal...

... as well as Cocos2D-Objc. Also added an Objective-C++ test to cocos2d-tests; one involving a basic node hierarchy, the next involving a slightly more dicey manual visiting of a node...

[SpriteBuilder 1.3.6, Cocos2D-Swift version 3.3.0-develop] I have not manage to get CCLabelTTF to work with attributedString. If you create a starting project with SpriteBuilder. Add Code Connection from the label...

Bug

Using cocos2d-swift that is bundled with SpriteBuilder 1.2.1. I am trying to deal with background music of other apps (aka iPod music) in Cocos2D v3.x. Preferrably, I wish my game...

Bug