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Metal CCViewportNode issues.

Open slembcke opened this issue 10 years ago • 0 comments

GL viewports can be placed outside the bounds of the framebuffer. Metal viewports can't. Clipping the pixel rectangle isn't so hard, but Metal doesn't seem to provide a mechanism to clip the device coordinates without modifying vertex shaders.

Viewports rendered into render textures are flipped.

slembcke avatar Jan 29 '15 07:01 slembcke