cocos2d-objc
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Cocos2d for iOS and OS X, built using Objective-C
fixed scale bug #issue-680 # issue-681 support a keyboard for mac
With the current implementation touch events caused by an active touch will be forwarded to a `CCResponder` even if the responder sets `userInteractionEnabled` to `NO`. Can be reproduced with the...
Currently `CCActionFollow` breaks with normalized position types, because it is implemented assuming that the position types of the target Node and followed Node are points, which is necessary to compare...
Fixed #916. CCScrollView scrollViewDidScroll: now fires once at the end of a scroll instead of once every update loop.
Our shop has a strict "no compiler warnings in production code" rule. This fixes the two that keep tripping us up.
Forwards CCNavigationController's device orientation methods to the AppDelegate. Gives an option for different behaviors than default
I added the ability to add this default language from the Localization Editor into SpriteBuilder. (The concerned pull request: https://github.com/spritebuilder/SpriteBuilder/pull/1290)
The .ccb and .ccbi file extensions have changed to .sb and .sbi respectively. This clarifies that SpriteBuilder is the source of these files. In addition, a few CCB\* classes have...
This prevents retain-cycle that normally occurs when using a SpriteBuilder Scene (CCNode that's 0th child of CCScene generated via loading from CCBReader) as the dataSource of a CCTableView