cocos-engine
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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...
### Cocos Creator version 3.8.2-beta ### System information MacOS ### Issue description rt. ### Relevant error log output _No response_ ### Steps to reproduce - Add a custom macro and...
### Cocos Creator version 3.6.0 ### System information Mac os Editor, Wechat Game ### Issue description Editor - Calling view.setResolutionPolicy causes the Canvas Node's widget to be aligned at the...
Re: #16929 If node._lrot.x is NaN, it will be serialized to scene data with `null` value.  ### Changelog * ------- ### Continuous Integration This pull request: * [ ]...
### Cocos Creator version 3.8.4 ### System information Web ### Issue description [WebGPU] support is currently being added to the gfx layer in the TS engine. This issue is being...
Re: # https://github.com/cocos/cocos-engine/pull/16782 ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward....
we need to add some mannual docs for the gamepad feature, which is supported by this PR: https://github.com/cocos/cocos-engine/pull/11278
### Cocos Creator version 3.8.2 ### System information Windows10 ### Issue description ### Relevant error log output -- ### Steps to reproduce -- ### Minimal reproduction project [spineTrackTest.zip](https://github.com/cocos/cocos-engine/files/15124392/spineTrackTest.zip)
### Use Case 在摄像机固定的项目中,编辑3D场景时,预览摄像机视角很麻烦 ### Problem Description 3D场景内每次需要调整模型位置之后都需要重新点击一些摄像机节点,才能进行观察,非常不方便 ### Proposed Solution _No response_ ### How it works _No response_ ### Alternatives Considered 可以设置将多个摄像机的预览窗口固定在场景编辑器内 ### Additional Information _No response_
### Cocos Creator version 3.8.2 ### System information all ### Issue description 粘贴组件时, 总是在添加到最下面. 期望是添加到 我点击的那个组件的下面. 如果总是在最下面 那不如在 下面 "添加组件"按钮旁边加一个"粘贴组件" ### Relevant error log output _No response_ ### Steps to...
原生平台spine使用缓存时,在组件update时候进行操作可能会导致删除正在使用的材质信息,导致绘制访问异常内存而崩溃。 例如: ``` import { _decorator, Component, director, math, Node, sp } from 'cc'; const { ccclass, property } = _decorator; @ccclass('Tester') export class Tester extends Component { @property(sp.Skeleton) private...