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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...

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### Use Case We need to use this graph to check the bundle occupancy of the module, like the graph below ![image](https://user-images.githubusercontent.com/17872773/176149502-b19c9464-a66a-404e-9d6c-317faeb4e751.png)

Feature Request
Needs Triage

### Cocos Creator version 3.8.2 ### System information Windows ### Issue description https://forum.cocos.org/t/topic/154931/119?u=smallmain ### Relevant error log output _No response_ ### Steps to reproduce . ### Minimal reproduction project _No...

Bug
Needs Triage

### Cocos Creator version 3.8.1 3.8.0 3.7.4 ### System information iOS 17.1.2 ### Issue description https://forum.cocos.org/t/topic/155077 ### Relevant error log output _No response_ ### Steps to reproduce https://forum.cocos.org/t/topic/155077 ### Minimal...

Bug
Needs Triage

Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...

### Cocos Creator version 3.8.0 ### System information Web ### Issue description The scenario involves a prefab with the bound "BlockInputEvent" and includes child nodes "scrollView" and "ndTouch." Within the...

Bug
Needs Triage

Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...

A better eslint rules config (maybe). 需要在 package.json里加入下列依赖项: ``` "devDependencies": { "@eslint-stylistic/metadata": "^1.4.1", "@stylistic/eslint-plugin": "^1.4.1", "@stylistic/eslint-plugin-migrate": "^1.4.1", "@typescript-eslint/eslint-plugin": "^6.12.0", "@typescript-eslint/parser": "^6.12.0", "eslint": "^8.54.0", "eslint-plugin-import": "^2.29.0" }, ``` Re: # ###...

Re: When using Ortographic Projection it doesn't allow to set `near` less than zero and because of that, we can see through the mesh when it's close to the bottom...

Re: # ### Changelog * Add **USE_WORKER** and Macro **CC_USE_WORKER** ( default ON) * Add `jsb_worker_maunal.cpp/jsb_worker_maunal.h` and `Worker.cpp/Worker.h` * Modify `jsb_module_register.cpp` ------- ## 简中说明 _只支持v8引擎_ ### 支持特性 #### 主线程Worker接口: -...

### Cocos Creator version 3.7.0 ### System information Macos Bigsur 11.4, iOS 15.4.1 ### Issue description Cocos creator version: 3.7.0 Build platform: iOS Play the game contains so many spines...

Bug
Needs Triage