cocos-engine
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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...
Re: # ### Changelog * Encapsulate EGL interfaces to support multiple shared contexts simultaneously. ------- ### Continuous Integration This pull request: * [x] needs automatic test cases check. > Manual...
Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...
Re: #  ### Changelog * deprecate occlusion query. * gpu profiler. ------- ### Continuous Integration This pull request: * [x] needs automatic test cases check. > Manual trigger with...
Re: https://github.com/cocos/cocos-engine/pull/15890 https://github.com/cocos/cocos-engine/issues/15693 https://github.com/cocos/3d-tasks/issues/17388 ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases`...
### Cocos Creator version 3.8 beta ### System information Windows 11 ### Issue description The game causes an error if I destroy a node in the BEGIN_CONTANT event or update....
The current engine under the editor (bundled/index.js) should be editor-specific, right? That should have all the macros that can be cured pre-compiled into it, not dynamically judged at runtime. Pre-compiling...
### Use Case Click on the asset in the Cocos Creator editor then right click then **Reveal in finder**. On Windows 11 with CC 3.8.1 the windows explorer is hidden...
### Cocos Creator version 3.8.1 ### System information all ### Issue description 修改 spine动画的json文件后, 无法生效. 重启ide也不行, 必须删除library才可以. ### Relevant error log output _No response_ ### Steps to reproduce 手动修改 龙骨的...
### Cocos Creator version 3.7.2 ### System information all ### Issue description Texture resources used by MotionStreak will be lost after construction if they are typed in automatic atlas MotionStreak使用到的Texture资源,如果被打在自动图集里,构建后资源会丢失。...
Re: # ### Changelog * add panel.$groups[id] fault-tolerant ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test...