cocos-engine
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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...
### Cocos Creator version 3.4.2 ### System information macOS Monterey 12 beta,M1 ### Issue description The default template needs to be compiled manually to compile ts to js. can it...
### Cocos Creator version 3.5.2 ### System information Android 11 ### Issue description When adding and removing node when scrolling, the FPS dropdown from 60 to 49,50 even if I...
### Cocos Creator version 3.6.2 ### System information Windows 10 Editor ### Issue description I have 2 rigid bodys which are not sensors with Box2D engine, but when contact calling...
### Cocos Creator version 3.8.2 ### System information MT6765 ### Issue description 问题设备  表现 1. 黑屏 2.  在取消VULKAN勾选,重新导出,表现正常 ### Relevant error log output  ### Steps to reproduce...
### Cocos Creator version 3.6.1 ### System information MacOS ### Issue description  ### Relevant error log output _No response_ ### Steps to reproduce -- ### Minimal reproduction project _No...
Empty folders may be generated frequently. Tracking empty folders make no sence. for example, during git branch switching, the .meta is generated but folders are not tracking by git.
### Use Case When I add multiple materials, I need to drag the corresponding picture for each material, but there are too many that I need to slide back and...
### Cocos Creator version 3.8.2 ### System information MacOS ### Issue description node-event-processor.ts: ```ts public dispatchEvent (event: Event): void { const owner = this.node; let target: Node; let i =...
### Use Case When having a big screen it gets hard to use the editor. ### Problem Description Add **Window Zoom** similar to the VSCode ### Proposed Solution We can...
### Use Case Prevent the editor to be closed accidentally while working. ### Problem Description The editor can be closed accidentally with ⌘+W, ⌘+Q, ALT+F4, etc. ### Proposed Solution Maybe...