Bjorn
Bjorn
If I create the blips with `{ effects = { 'reverb' } }`, the train horn still appears, but if I do `{ effects = false }`, the problem expectedly...
Do you know if it's when you run out of Oculus slots or Source slots? I did test the Source recycling stuff, `Source:play` should return false if you try to...
Current status: "I know how to fix this but ugh I have to write a linked list"
I quite like the implementations [here](https://github.com/vurtun/lib), stb_image can probably be told to use it and the filesystem module can also use it.
Darn, stb_image doesn't have a built-in way of switching out its zlib implementation (only stb_image_write does)
Started working on `openxr-depth`, very WIP/incomplete but uncovers some issues: - Since the order that swapchain images are given to you is completely arbitrary, we can't guarantee that color/depth indices...
This is implemented on the dev branch.
Right now you can only create ModelData/TextureData in threads, which is only half the story. With Vulkan it should be possible to do GPU stuff in other threads.
The ship hasn't sailed! There's also #169 which I think about pretty regularly. I can explain the reasoning behind the current API: it matches GLSL. That was the main inspiration...
Deciding between transform/rotate and apply: - Using `apply` makes a lot of sense to me, I like the word. It would be nice to have one function that can be...