Bjorn
Bjorn
Quest 3/3S surprisingly support ray queries. They probably aren't particularly fast, but yes, would be fun to have it available to experiment with.
The low-level Vulkan code for ray queries and acceleration structures has been added on a [raytracer](https://github.com/bjornbytes/lovr/compare/raytracer) branch. Now it just needs a Lua API and an implementation in the graphics...
Decision: You can add a `Model` to a `Raytracer`. It only consumes a single ID, since it would be way too confusing if objects consumed variable numbers of IDs. We...
Thanks! Is there a reason why brew is recommended over the Vulkan SDK? Is it just due to convenience, or are there other differences worth calling out?