Bjorn
Bjorn
This is implemented on the gpu branch -- when drawing a Model, you can specify a single node to render (default: root) and whether you want to render its children...
Tried the wrecking ball demo with floats vs doubles on slow 64 bit laptop, performance was comparable, doubles were 3-4% faster.
ODE defaults to doubles on 64 bit systems
Very weird, maybe lovr could set a scissor when drawing each eye to prevent the 'overflow'
This will also definitely be fixed on vulkan. There it always uses the openxr rendering mode (array textures).
Maybe scissor could fix this
Works okay on nouveau
Good thing to start discussing. If they were variables that held permanent vectors then they could be mutated, which is a problem. - They could be functions that returns temp...
`lovr.graphics.frustum` to render a frustum? Mostly for debugging probably.
`lovr.graphics` can just frustum cull primitives internally because it knows the camera and knows the AABBs of its primitives (can also use AABBs of Models/Meshes when they are provided). It...