Results 214 comments of Bjorn

Word wrapping probably works this way because it was simpler to implement -- you can start pasting vertices into a buffer immediately, and when you hit a space decide if...

This is improved on the dev branch (text is guaranteed to not go past the wrap limit).

This is finished on the dev branch.

The :animate function is designed to allow any timestamp; it will wrap around based on the animation's duration. The animation's duration is currently computed as the timestamp of the final...

The glTF spec says this: > The inputs of each sampler are relative to t = 0, defined as the beginning of the parent animations entry. Before and after the...

`dev` branch is probably in a mature-enough state for this feature now

Previously I've tried installing the Vulkan SDK in the appveyor script, but it timed out. Since LÖVR only uses the headers, maybe KhronosGroup/Vulkan-Headers could be cloned instead (and CMake could...

appveyor can build the dev branch now.

I am super on board with the goal here. It's really important that there's no unintentional truncation, and passing a 4GB+ Blob to the graphics stuff should error properly. I've...

The copy size is proven safe for the texture using `checkTextureBounds`, which if creating the texture is safe should transitively mean the measureTexture call is safe (but it doesn't hurt...