Bjorn
Bjorn
I think in this case `lovr.graphics.print` should do the loop for you, so long as it's comparable in complexity/overhead compared to not doing it. Need to look into it. We...
Fun fact: the maximum number of sphere segments is 104
phonon significantly restructured the way sources are processed during spatialization. Basically they all get processed in a batch now instead of individually. - Sources are created and can be added/removed...
I wonder if phonon's refcounting can help here.
I think realtime audio generation is a valuable feature that should be added to the framework, so I don't want this to die. I had an idea for restructuring the...
Can you elaborate on the advantages of using "content type" instead of "view type"? Maybe choosing between "immersive" (VR) and "portal" (magic window) is nice because it can map onto...
In the gpu branch I'm going to split `lovr.headset.renderTo` into `lovr.headset.getCanvas` and `lovr.headset.submit` to prepare for this.
A layer is going to be associated with 1 or more swapchains to support depth layers. For simplicity, it would be nice to just always use an OpenXR-provided depth swapchain,...
Guessing this is fixed via the recent "amd always uses webgl buffer mode" patch, though I have no way to confirm.
Finally starting to dig into this. This is a great summary of the current state of things and where they should improve. The Break branch is already a really good...