bigol83
bigol83
This also happens in Budokai Tenkaichi 3 and in Ghosthunter. Using Dualshock 4. The only way it stops it's when controller receives another rumble input. Or disconnecting the controller, obviously....
This is how it sounds like in latest nightly 1.7.5120 with default settings. https://github.com/PCSX2/pcsx2/assets/38129260/82f0fea3-6029-4670-aa8e-8a3ba03b5aa7 Listening to this and comparing to the old Pcsx2 one it seems like the reverb is...
It's better in reverb, but it seems like bass is less noticeable, compared to both Pcsx2 1.5 sample and Ps2 sample.
This is how it sounds in Pcsx2 1.7.5259 https://github.com/PCSX2/pcsx2/assets/38129260/d6b15fbc-69df-43e1-95f7-7fd421730954
The graph shows that 5120 and 5259 are exactly the same. Bass is definitely less noticeable compared to PS2 and early Pcsx2 versions.
Since my issue is a duplicate would you please add link to the meta description? Now, it's just simple text, while my #8858 report is much more complete.
Game List view: "hours", "minutes" and the "never" words that are used to track playtime and if the game has been played yet, cannot be translated. Searched strings on Crowdin...
Little update: now the game list playtime words such as "seconds", "hours", "minutes", "never", "today", "yesterday" can be translated on Crowdin. But it seems date format is still based on...
Checked my local date formatting and it uses the EU one as it should yet Pcsx2 uses the US one.
I tested the game where i had the most framedrops, MGS3 intro, and i see improvements from 1 to 4 fps in heavy scenes, so it's all good there, it's...